sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Lathing question


Dpendleton77

Recommended Posts

I have a burning question okay maybe not burning. When making a body part like arms and legs for a biped character what is the ideal lathing settings for them? I mean something like a character you will use for a simple animation or for a comicbook like say Largento's? I hope that made sense thank you.

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

I tend to use 8... that creates very round splines and is easy enough to manipulate while having enough CPs to form simple shapes in a better way than 4.

For very simple once I use 4, depending on what I need to do...

 

In any case: For more detail you will have to add it with hooks later on, but it is most often working out well :).

I doubt there is a very simple answer to that, but 8 should be a good starting point....

 

See you

*Fuchur*

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...