Dpendleton77 Posted February 19, 2015 Posted February 19, 2015 I have a burning question okay maybe not burning. When making a body part like arms and legs for a biped character what is the ideal lathing settings for them? I mean something like a character you will use for a simple animation or for a comicbook like say Largento's? I hope that made sense thank you. Quote
Fuchur Posted February 19, 2015 Posted February 19, 2015 I tend to use 8... that creates very round splines and is easy enough to manipulate while having enough CPs to form simple shapes in a better way than 4. For very simple once I use 4, depending on what I need to do... In any case: For more detail you will have to add it with hooks later on, but it is most often working out well . I doubt there is a very simple answer to that, but 8 should be a good starting point.... See you *Fuchur* Quote
Dpendleton77 Posted February 19, 2015 Author Posted February 19, 2015 That has answered my question,thanks a lot Fuchur. Quote
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