sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I have a burning question okay maybe not burning. When making a body part like arms and legs for a biped character what is the ideal lathing settings for them? I mean something like a character you will use for a simple animation or for a comicbook like say Largento's? I hope that made sense thank you.

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

I tend to use 8... that creates very round splines and is easy enough to manipulate while having enough CPs to form simple shapes in a better way than 4.

For very simple once I use 4, depending on what I need to do...

 

In any case: For more detail you will have to add it with hooks later on, but it is most often working out well :).

I doubt there is a very simple answer to that, but 8 should be a good starting point....

 

See you

*Fuchur*

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...