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Hash, Inc. - Animation:Master

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Posted

Right now I am working quite a lot with snap to surface, because i am recreating one of my

bigger polygon modells. I found some minor problems :

 

Snap also reacts to hidden geometry. That should not happen.

Snap has a tendency to snap to geometry on the other side of the

model. The bluprint modell as well as to the spline geometry.

In case of the blueprint it should be not so hard to fix that by

checking the orientation of the surrounding normals. In case of the

spline geometry i dont know ...

 

Maybe it is posssible to look in these issues (at least its issues to me).

Regards

Heiner

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Posted

You should file this as an issue in A:M Reports.

It may already be a known issue but through the report it will be a known issue with documentation.

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