Jason Simonds Posted April 22, 2014 Share Posted April 22, 2014 Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Changed All Plugin "Merge and purge decals" added check for Percentage,Repeat,Seamless and Exporttype properties for equality, only if this values are also equal the decals are merged Fixed All [bug]6505[/bug] Layers drawn in front Fixed All [bug]6513[/bug] Rotoscope hides model in shaded view Fixed All [bug]6510[/bug] Memory leak after finalrender with zbuffered shadows and Penumbra On Fixed All [bug]6500[/bug] Request these standard resolutions in the industry for the resolution drop down menu added to the resolution drop down menu in this order "UHD" Ultra high definition television 3840 × 2160 "DCI 2K cropped" (CinemaScope cropped) 2048 × 858 "DCI 2K native" (native resolution) 2048 × 1080 "DCI 4K cropped" (CinemaScope cropped) 4096 × 1716 "DCI 4K native" (native resolution) 4096 × 2160 [*]Fixed All [bug]6503[/bug] Patches Not Displaying Correctly [*]Fixed All [bug]6495[/bug] Displacement from materials results in heavy, black render artefacts [*]Fixed All [bug]6509[/bug] Render with SSAO causes crash [*]Fixed All [bug]6507[/bug] Pressing Bones Mode Button locks computer [*]Fixed All OpenGL3 driver - fixed application crash for nvidia gpu's Error code:6 "Your hardware configuration does not meet minimum specifications needed to run the application. The application must close." if this error occured again , please set in the registry (OSX Masterprefs.ini) the value for "OpenGL3" "Max Vertices" to a lower value redudant state changes reduced reworked the opengl3 property page all settings on this page having only influence for the realtime rendering bilinear filtering for real time textures removed the next 3 options are having only influence for realtime textures "Anisotropic filter" for textures added, can be switched with the same named checkbox on the opengl3 properties page, only avaible if the "GL_EXT_texture_filter_anisotropic" extension is supported from the gpu driver "Scale always to power of two", if this checkbox is checked all textures are scaled to the next power of two value for width and height (256,512,1024 and so one) "Compress if x or y > xxx", if this checkbox is checked the textured are stored as compressed texture in the gpu accesible memory, the value means the size for the texture width or height , and is the computed from the "GL_MAX_TEXTURE_SIZE" value , for Your gpu this value can be shown if You save the list of extensions "Show All" on the property page than "Save") "Antialiased Lines" only a hint for OpenGL , that lines should drwaed antialiased "Inverse sortorder" transparent Patches are drawn in reverse order (Z- to Z+) "Polymode" in shaded views , the polygon structure is displayed , which will be used, when You export the model/chor in a polygon export format like stl/obj and so one . special note for OSX users if You get uglish decals/rotoscopes please try first to set "Scale always to power of two" to On , even the OpenGL extension "GL_ARB_texture_non_power_of_two" is reported , it looks like there is problem with the driver (seen the problem on systems with a nvidia gpu, ati or intel seems to be ok) [*]Fixed OSX [bug]6471[/bug] Decals Not Displaying Corectly In v18a On Macs [bug]6481[/bug] AM does not render images correctly set "Scale always to power of two" to On in the opengl3 properties [*]Fixed All appcrash , when selecting controlpoints from a decal, where the cp's are removed but the stamp still exists [*]Fixed All [bug]6515[/bug] Can't reorder sequence of a model's constraints in a relationship [bug]6425[/bug] No longer possible to resequence a relationship's constraints in the PWS [*]Fixed All [bug]6516[/bug] Can't reorder sequence of an Actions constraints in a relationship [bug]6438[/bug] No longer possible to resequence constraints in an Action or Choreography window. [*]Fixed All [bug]6517[/bug] Crash when trying to resequence the order of contraints in an Action in the PWS without having its action window open. [*]Changed Windows32 and OSX if A:M is running out of memory during final render, a more informative messagebox is displayed and the used memory is freed now. A typical scenario for such a exception is rendering with some lights with Z-buffered shadows,high Map Resolution,Penumbra on and Multipass off. 32 bit programs (OSX is a 32 bit process too), can use only at max 3GB memory equal how much memory is installed [*]Fixed All [bug]6188[/bug] Hair Density Maps do not work correctly on 5-point patches [*]Changed All Expression RGB(rgb) clamp the values between 0 and 255 self (as example 500 is the input value, than 255 used as value) use absolute values (-100 will then be 100) [*]Fixed All [bug]6520[/bug] Decals on background objects appear over foreground objects in real-time [*]Fixed All [bug]6480[/bug] AM Crashes when trying to remove a hook [*]Fixed All [bug]6512[/bug] Multipass not dividing motion blur increments properly Quote Link to comment Share on other sites More sharing options...
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