sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering.

If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works.

 

 

 

 

If anyone else wants to try here is the new model so far

 

 

Mart1.zip

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Posted

Interesting…, I just "Saved As…" him from the PWS in the Dance project that's on the Extras DVD and he opens fine for me in v17g.

I would say though that it looks to me like whoever rigged him got him to a usable state for them and didn't feel the need to clean up the rig.

Just opening him in an Action and he looks like Cps for fingers and body are not assigned but actually they are, its just that those bones have been hidden for some reason? So some investigating and cleanup is needed but he works.

Any way here's my copy of him John if you want to try it.

Martian_2.zip

Posted

Mark I checked and have the working version from the latest extra cd also .... thanks for checking and will update my character group

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