serg2 Posted September 15, 2013 Share Posted September 15, 2013 Why when you click on the button "Force KeyFrame" in AM v.17 animated object takes the initial values??? I can not turn off constraints of animated object (in AM v.17) without moving the object to the initial state. In attach example v16: At frame 40 - constraint is ON (Translate To & Orient Like) At frame 80 - constraint is OFF (Translate To & Orient Like) How it works in v17? Please describe the algorithm on/off constraints to animated objects. Project5_v16.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 15, 2013 Hash Fellow Share Posted September 15, 2013 Hi Serg, It will work like this... SergConstraint.mov Quote Link to comment Share on other sites More sharing options...
serg2 Posted September 16, 2013 Author Share Posted September 16, 2013 Hi Serg, It will work like this... SergConstraint.mov Thank you, robcat2075! I was confused, that when you change the parameter Enforcement >>>>> 0 by mouse scrolling - object changes its position and orientation to initial values. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 16, 2013 Hash Fellow Share Posted September 16, 2013 I was confused, that when you change the parameter Enforcement >>>>> 0 by mouse scrolling - object changes its position and orientation to initial values. I noticed that when I tried sliding the numbers. I don't know if that's a bug or a feature. Quote Link to comment Share on other sites More sharing options...
serg2 Posted September 16, 2013 Author Share Posted September 16, 2013 In earlier versions of this set Zero worked when the scrolling value reaches zero. Quote Link to comment Share on other sites More sharing options...
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