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Hash, Inc. - Animation:Master

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Posted

I've been doing a little research and found quite a few topics on this. Has anyone experimented with this in AM and if so can you pop us an example up here on the forums?

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Posted

A:M has Global Illumination but not point-based, if i understand what point-based is.

 

In A:M you can specify one illumination model (with a map) for the whole scene but A:M doesn't a different illumination model for each pixel on the screen.

 

Jason 1025 has a tut up here somewhere showing how to get good looking results with A:M GI

 

 

 

A:M also has Radiosity that does figure illumination for each pixel. That is a very slow way to render.

 

Most radiosity and GI effects can simulated quickly with conventional lights.

 

http://www.hash.com/forums/index.php?showt...thout+radiosity

 

http://www.hash.com/forums/index.php?showt...thout+radiosity

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