sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Point-Based Global-Illumination


Ilidrake

Recommended Posts

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

A:M has Global Illumination but not point-based, if i understand what point-based is.

 

In A:M you can specify one illumination model (with a map) for the whole scene but A:M doesn't a different illumination model for each pixel on the screen.

 

Jason 1025 has a tut up here somewhere showing how to get good looking results with A:M GI

 

 

 

A:M also has Radiosity that does figure illumination for each pixel. That is a very slow way to render.

 

Most radiosity and GI effects can simulated quickly with conventional lights.

 

http://www.hash.com/forums/index.php?showt...thout+radiosity

 

http://www.hash.com/forums/index.php?showt...thout+radiosity

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...