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Hash, Inc. - Animation:Master

Lose environmental lights after adding model to chor


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Hey all,

 

Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated.

 

Thanks,

Rich

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My memory says this is true for real time but if you do a progressive render or final render all lights will show.

 

There is more to the tale than that but I forget the whole story...

 

I did find a post from Martin Hash that states:

 

Only a limited number of lights show up in realtime rendering.

 

When asked how one could then see the same lighting as set up his response:

 

That's what Render Lock is for.

 

From the Tech Ref:

Render Lock

When adjusting materials, lighting, or scene composition, it is often convenient to preview render (fast raytrace) the changes before a final

render. The preview render mode now remains locked on so you make these adjustments in real-time: as you move, modify, or change material

settings, the preview render will automatically show the results. Click the Preview Render button again to turn off.

 

I suppose the short answer as to 'Why don't all the lights render in realtime" is that usually only a few lights are necessary to get an idea of what things look like when lit. This is especially true as light is cumulative.

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