Darthlister Posted July 26, 2013 Share Posted July 26, 2013 Hey all, Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated. Thanks, Rich Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 26, 2013 Admin Share Posted July 26, 2013 My memory says this is true for real time but if you do a progressive render or final render all lights will show. There is more to the tale than that but I forget the whole story... I did find a post from Martin Hash that states: Only a limited number of lights show up in realtime rendering. When asked how one could then see the same lighting as set up his response: That's what Render Lock is for. From the Tech Ref: Render Lock When adjusting materials, lighting, or scene composition, it is often convenient to preview render (fast raytrace) the changes before a final render. The preview render mode now remains locked on so you make these adjustments in real-time: as you move, modify, or change material settings, the preview render will automatically show the results. Click the Preview Render button again to turn off. I suppose the short answer as to 'Why don't all the lights render in realtime" is that usually only a few lights are necessary to get an idea of what things look like when lit. This is especially true as light is cumulative. Quote Link to comment Share on other sites More sharing options...
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