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Hash, Inc. - Animation:Master

Set Models - House Interior


Ilidrake

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So keeping with my whole new production pipeline I have begun working on one of the sets I'll be needing. The house interior where Latimer's family shall reside. I will be doing the spline model and Rodney will be the color coordinator for me (Yes Rodney I have began redesigning.... :)

 

Keep your fingers crossed...

 

This first render is a simple gray model. Hard to pick out the details eh? Don't worry. This is simple the first pass to get the dimensions correct and start seeing what works and doesn't.

House0.jpg

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I'm with you, Lloyd. That's why I look to the pro's. Yes, we can build exact replicas of homes and stuff, but sets were designed for making movies. They were built to allow camera space, to tell the story, not just so happen to be where the story gets told.

 

Google for set designs and see what set designers have done. When you really study them, you can see the choices they made and how it helps tell the story, rather than being an obstacle to get around.

 

Take for instance, something like this stage set:

 

Born_Yesterday.jpg

 

It's not particularly realistic, but look at how many different shots and opportunities you can get from a single set. The staircase, the different types of doors, the furniture and the windows. The curves and the open walls, give you plenty of space. A square room, with right angle walls would be hard to shoot in.

 

I gained an appreciation for this sort of thing when I was recreating the Star Trek sets. They're designs were amazing practical and stylish. Even to something as simple as designing the bridge in wedges so a wedge could be removed to place a camera anywhere around the 360.

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