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Gradient question


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I'm doing some work with a student designing a perfume bottle. She wants the bottle to have a colour and transparency gradient so that its darker and less transparent at the top. I'm following Roberts suggestion regarding materials for my own animation were I need a heat transfer, but wondered if there might be a different way of doing it with the bottle ?

Transparency and diffuse maps perhaps ?

Any help gratefully received.

regards

simon

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A transparency map and a color map will work also.

 

I suppose the advantage of a material is you can pack both the transparency and color into that one material if you wish but it's a minor point if you are more familiar with painting materials.

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I create a new material and use a gradient Projection Map ( Method=Planar / Type=Transparency )

 

grad.jpg

 

In the atrtribute ( model ) I set:

color= black

reflectivity = 15

 

remember, when you are working with glass/metal you must have an ambient to reflect.

 

gradiente0.jpg

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