Simon Edmondson Posted April 9, 2013 Posted April 9, 2013 I'm working with a rock being struck by lightening. Have got the lightening to look the way I want it to but, would like to make the rock heat up as a result of the strike, with the colour spreading down from the point of impact Initially I had thought to do it using a diffuse colour change animated through different layers but that started to look like a Doctor Who scarf made out of stone, with colour bands. Can anyone kindly suggest a method that might work ? I wondered about animated maps perhaps ? regards simon This is Ray on his rock. Quote
Hash Fellow robcat2075 Posted April 9, 2013 Hash Fellow Posted April 9, 2013 The spherical color combiner can be animated to change the size of its rings. you will need to turn on "show more than drivers" to see the material parameters in the chor. Quote
Simon Edmondson Posted April 9, 2013 Author Posted April 9, 2013 The spherical color combiner can be animated to change the size of its rings. you will need to turn on "show more than drivers" to see the material parameters in the chor. Robert Thank you for your help. Is there a guide to using the colour combiner available? Its not an area I have any knowledge of ( again ! ) regards simon Quote
Hash Fellow robcat2075 Posted April 9, 2013 Hash Fellow Posted April 9, 2013 Here is a simple example GrowingGlow.prj The tut in TAoA:M where you make a marble material shows how to use combiners. Another possibility is to use a "Material Effector" Quote
Simon Edmondson Posted April 9, 2013 Author Posted April 9, 2013 Here is a simple example GrowingGlow.prj The tut in TAoA:M where you make a marble material shows how to use combiners. Another possibility is to use a "Material Effector" Robert Thank you once again. regards simon Quote
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