sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Has the way Paths work changed?


Recommended Posts

OK, I have a path (a spline with 3 CP's) I have constrained my Camera to the path (Path Constraint) and I have also contrained the camera to aim at a null.

 

Camera jumps to the path and travels along it BUT only travels 1/2 between the first and second CP (100% enforcement at chor end) BUT it also behaves like it is pointing at the null as if it has travelled the full length of the path. Obviously I am missing something here...

 

Partially solved. Chor length was set too long.

 

Edit - Fixed by deleting the path and camera constraints then doing it again.... Not sure what went wrong but it's working now....

 

 

Cheers

Link to comment
Share on other sites

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...