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Hash, Inc. - Animation:Master

splines become line segments in shaded modes


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Posted

I probably have some setting dinged somewhere but not sure.

 

I'm just doing basic spline practice in a Model window.

 

In pure wireframe mode, the splines look like normal smooth curves.

 

In the shaded modes, each spline becomes a double line segment instead of a smooth curve.

 

What do you think I have wrong?

 

-SB

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Posted

I probably have some setting dinged somewhere but not sure.

 

I'm just doing basic spline practice in a Model window.

 

In pure wireframe mode, the splines look like normal smooth curves.

 

In the shaded modes, each spline becomes a double line segment instead of a smooth curve.

 

What do you think I have wrong?

 

-SB

 

Nothing. Splines are converted to polygones in shaded-view, since graphiccards can not show splines directly.

But you can increase the subdivision-level by hitting "Page Up". Like that it will becomes smoother or less smooth (page down).

If you feel a slow down, you may want to use a lower subdivision-level.

 

This level has nothing to do with final rendering and will only affect the shaded-view.

 

See you

*Fuchur*

Posted

I probably have some setting dinged somewhere but not sure.

 

I'm just doing basic spline practice in a Model window.

 

In pure wireframe mode, the splines look like normal smooth curves.

 

In the shaded modes, each spline becomes a double line segment instead of a smooth curve.

 

What do you think I have wrong?

 

-SB

 

Nothing. Splines are converted to polygones in shaded-view, since graphiccards can not show splines directly.

But you can increase the subdivision-level by hitting "Page Up". Like that it will becomes smoother or less smooth (page down).

If you feel a slow down, you may want to use a lower subdivision-level.

 

This level has nothing to do with final rendering and will only affect the shaded-view.

 

See you

*Fuchur*

 

Thanks, that does it.

 

I also finally located in the Help about the Tools | Options | Polys per patch attribute -- which seems identical to the page up/page down. However, the help didn't mention that final rendering isn't affected, so that is good to know.

 

Regards,

 

-SB

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