johnl3d Posted July 27, 2012 Posted July 27, 2012 Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume Quote
MMZ_TimeLord Posted July 28, 2012 Posted July 28, 2012 That was cool! I'll grab that to examine the process. Could be used to 'move' speaker cones during music videos to coordinate them with bass channels, etc. Quote
johnl3d Posted July 28, 2012 Author Posted July 28, 2012 You set up a percentage pose that you want controlled by the wave file: then you load wave file designate model and pose play the wave then save the action :then apply the action to the model in the chor and it will change the pose value based on the volume of the sound here is one example from 2004 amplitude2a.mov original instructions Quote
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