sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Installers:

http://www.hash.com/ftp/pub/updates/window...ta/AM_32BIT.exe (Windows 32bit)

http://www.hash.com/ftp/pub/updates/window...ta/AM_64BIT.exe (Windows 64bit)

http://www.hash.com/ftp/pub/updates/osx/v17_beta/AM.zip (Mac)

 

Change All:

  • Changed Log
    Rotoscopes empty rotoscopes are not longer loaded/saved rotoscopes for figures having also now their own folder (like camera/lights in the chor), but only when You create a new rotoscope, existing rotoscopes are displayed as before outside a rotoscope folder in a chor this folder is only displayed , when "Show more than drivers" for the model is active
  • New All:
    [bug]6107[/bug] Snap-To-Surface: Offset-Value it's now possible to use a offset , when adding cp's and Snap To Surface is active the offset value can changed under Tools->Options->Modeling and is used when You hold down the Shift-Key while adding cp's the offset is added in the normal direction for the underlying object patch it work's in the same manner also for "Snap Group to Surface"
  • Fixed All
    [bug]6119[/bug] particle system keys corrupted after reload of PRJ
  • Fixed All
    [bug]6133[/bug] Refresh-Problem for fluid-particles in shaded mode
  • Fixed All
    [bug]6131[/bug] Newton creates keyframes at 25 fps, not the PRJ fps setting
  • Fixed All
    [bug]6132[/bug] CP weight editor displays incorrect values
  • Fixed All[/b]
    [bug]6122[/bug] Composite doesn't free memory after each frame resulting in a rapid buildup of memory and hanging the computer
  • Fixed All
    [bug]6124[/bug] NetRender "elapsed" column diplays strange numbers
  • Fixed All
    [bug]6115[/bug] Invisable Particle Sprites in "Render Lock Mode"
  • Fixed All
    [bug]6120[/bug] Closing PRJ during progressive render causes crash
  • Fixed All
    [bug]6121[/bug] Translate manipulator appears as solid box in Bones Mode
  • Fixed All[/b]
    [bug]6118[/bug] Refresh-Problem for some materials > Results in a Crash
  • Fixed All
    [bug]6113[/bug] Rotate manipulator not visible when editing Distortion Box CPs
  • Fixed All
    [bug]6112[/bug] Editing Distortion Box causes crash
  • Fixed All[/b]
    [bug]6114[/bug] Dragging CPs in model window causes crash
  • Fixed All
    [bug]6117[/bug] "selected" tab doesn't wok in Actions

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Popular Days

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...