sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Smartskin causing bone to jump, problems moving it back


Roger

Recommended Posts

  • *A:M User*

So I am working on smartskin to adjust the area where my penguins flippers connect to her body. I am selecting the torso bone and doing New > smartskin.

Problem is when it jumps to the 90 degree rotation. I understand this is normal, however, I can't see the bone to move it back and it seems to *really* distort the model.

Should I keep my model in shaded wireframe mode while doing this, or would just wireframe make seeing the bone easier?

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...