sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Okay, so in the past I've written up a how-to on setting up a NetRender Farm.

 

I've revised it a bit with a VERY detailed example with modern hardware.

 

I have the following sections in my current document.

 

Setting up a Animation:Master NetRender Farm
By Jody Krivohlavek
09/08/2011
Basics: Understanding a NetRender Farm
How it all works: What does what.
Networking: Understanding basic Ethernet Terminology
Networking References:
Example Render Farm:
Hardware Needed:
	Example Estimated Hardware Costs:
	Example NetRender Farm Total Cost:
Ethernet Network Setup:
	Router:
	Netrender Nodes and Netrender Server (if separate):
	File Server (Linux):
Network Topology:
PC Setup and configuration:
	Windows Units:
	Linux File Server:
Putting all together:
Running a true test:
Epilog:

How detailed do people want it? Should I go down to the 'click this and click that' level?

 

AND... is this really something that people think is a proper addition for a document called "The ART of Animation:Master"?

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Hash Fellow
Posted
How detailed do people want it? Should I go down to the 'click this and click that' level?

 

What you have there is likely more detailed than a TAoA:M lesson. There are two essential things I think a lesson on this should do:

 

-Show them how to use NetRender on just their own multi-core computer

-Show them how to bring in a second or third computer they have via their home network. What's the happy minimum you need to explain about networking to get them through that?

 

That would be my initial aspiration.

 

AND... is this really something that people think is a proper addition for a document called "The ART of Animation:Master"?

 

It wouldn't be part of the core 14-lesson budget but I think it would be very good to have it in the "Other things you want to know" section. I think Steffen did a very brief run through of Netrender but aside from that there's not how-to out there. And now everyone has NetRender with v16, it's not an extra cost option.

Posted
How detailed do people want it? Should I go down to the 'click this and click that' level?

 

What you have there is likely more detailed than a TAoA:M lesson. There are two essential things I think a lesson on this should do:

 

-Show them how to use NetRender on just their own multi-core computer

-Show them how to bring in a second or third computer they have via their home network. What's the happy minimum you need to explain about networking to get them through that?

 

That would be my initial aspiration.

 

AND... is this really something that people think is a proper addition for a document called "The ART of Animation:Master"?

 

It wouldn't be part of the core 14-lesson budget but I think it would be very good to have it in the "Other things you want to know" section. I think Steffen did a very brief run through of Netrender but aside from that there's not how-to out there. And now everyone has NetRender with v16, it's not an extra cost option.

Robcat,

 

Yeah, that sounds easier to do. I do not have the latest version of NetRender yet, so I would have to work from what I have, which is V14.0.

 

I'll try and get V16 soon, but money is still tight being on disability right now. :(

  • Hash Fellow
Posted
Yeah, that sounds easier to do. I do not have the latest version of NetRender yet, so I would have to work from what I have, which is V14.0.

 

I'll try and get V16 soon, but money is still tight being on disability right now. :(

 

I dont' know how different the interface is but V16 is certainly different in that it can use more than one core on a single computer. That will be the scenario 90% of users encounter, so hold off on doing any actual writing until you have a chance to examine v16.

 

But in the meantime, think about out how to explain the networking stuff. AFAIK, the details keep changing with every new Windows OS so that may need to be touched on too.

Posted
Yeah, that sounds easier to do. I do not have the latest version of NetRender yet, so I would have to work from what I have, which is V14.0.

 

I'll try and get V16 soon, but money is still tight being on disability right now. :(

 

I dont' know how different the interface is but V16 is certainly different in that it can use more than one core on a single computer. That will be the scenario 90% of users encounter, so hold off on doing any actual writing until you have a chance to examine v16.

 

But in the meantime, think about out how to explain the networking stuff. AFAIK, the details keep changing with every new Windows OS so that may need to be touched on too.

Wait, so you're saying that a single instance of NetRender is now utilizing multiple cores? I know it was being tried on V14.0 but it was unstable.

 

If it is stable now, then I'm not sure how that's going to be optimized... Render a single frame faster, or render multiple frames at the same pace.

 

Do the machine still need to have gobs of RAM to be efficient?, etc.

 

I'll have to pony up to see I guess... :D

  • Hash Fellow
Posted
Wait, so you're saying that a single instance of NetRender is now utilizing multiple cores? I know it was being tried on V14.0 but it was unstable.

 

If it is stable now, then I'm not sure how that's going to be optimized... Render a single frame faster, or render multiple frames at the same pace.

 

You've been sleeping! NetRender now treats each core as a separate rendering node. Each core works on its own assigned frame.

 

 

 

Do the machine still need to have gobs of RAM to be efficient?, etc.

 

You need enough RAM for each node to load the assets it needs. I have 4 GB.

 

For most scenes I can run four all four cores. I tried to re-render some TWO scenes and they are so big I can only run one or two cores.

Posted
I'll try and get V16 soon, but money is still tight being on disability right now. :(

Please send me an email at mouse at intranet dot org.

 

Interesting, you were born 8 days after me.

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...