sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Resizing bevelled primitives?


Roger

Recommended Posts

  • *A:M User*

I downloaded the bevelled prims off Yve's site since for some of the work on my buoy I figured it would be simpler to take an existing primitive and work it over to get the

structural members of the buoy that I need.

 

I tried scaling the cube primitive to get a long, thin bar but I ended up with something that looks more like a dog bone. I don't think the bevels were reacting well to scaling.

Is this something I would probably be better off modeling from scratch?

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

First, use the primitives from the A:M data folder.

 

 

If you want a bigger cube but with a same size bevel, drag each side out farther rather than scaling the whole cube

 

If you wanted a same size cube but with smaller bevel, do the above , the scale the whole back down.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...