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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

I downloaded the bevelled prims off Yve's site since for some of the work on my buoy I figured it would be simpler to take an existing primitive and work it over to get the

structural members of the buoy that I need.

 

I tried scaling the cube primitive to get a long, thin bar but I ended up with something that looks more like a dog bone. I don't think the bevels were reacting well to scaling.

Is this something I would probably be better off modeling from scratch?

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  • Hash Fellow
Posted

First, use the primitives from the A:M data folder.

 

 

If you want a bigger cube but with a same size bevel, drag each side out farther rather than scaling the whole cube

 

If you wanted a same size cube but with smaller bevel, do the above , the scale the whole back down.

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