*A:M User* Roger Posted July 6, 2011 *A:M User* Posted July 6, 2011 I downloaded the bevelled prims off Yve's site since for some of the work on my buoy I figured it would be simpler to take an existing primitive and work it over to get the structural members of the buoy that I need. I tried scaling the cube primitive to get a long, thin bar but I ended up with something that looks more like a dog bone. I don't think the bevels were reacting well to scaling. Is this something I would probably be better off modeling from scratch? Quote
Hash Fellow robcat2075 Posted July 6, 2011 Hash Fellow Posted July 6, 2011 First, use the primitives from the A:M data folder. If you want a bigger cube but with a same size bevel, drag each side out farther rather than scaling the whole cube If you wanted a same size cube but with smaller bevel, do the above , the scale the whole back down. Quote
*A:M User* Roger Posted July 7, 2011 Author *A:M User* Posted July 7, 2011 Ok, I think I have it. That makes more sense. Quote
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