*A:M User* Roger Posted July 6, 2011 *A:M User* Share Posted July 6, 2011 I downloaded the bevelled prims off Yve's site since for some of the work on my buoy I figured it would be simpler to take an existing primitive and work it over to get the structural members of the buoy that I need. I tried scaling the cube primitive to get a long, thin bar but I ended up with something that looks more like a dog bone. I don't think the bevels were reacting well to scaling. Is this something I would probably be better off modeling from scratch? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 6, 2011 Hash Fellow Share Posted July 6, 2011 First, use the primitives from the A:M data folder. If you want a bigger cube but with a same size bevel, drag each side out farther rather than scaling the whole cube If you wanted a same size cube but with smaller bevel, do the above , the scale the whole back down. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted July 7, 2011 Author *A:M User* Share Posted July 7, 2011 Ok, I think I have it. That makes more sense. Quote Link to comment Share on other sites More sharing options...
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