Hash Fellow robcat2075 Posted March 1, 2011 Hash Fellow Posted March 1, 2011 I'm wanting to change the color of a group on a model, in the chor. When i click on the color chip no color i set gets accepted and the RGB channels for the color do not resemble the values shown in the color picker. The red and green are actually below zero. Is there a good reason these are not corresponding to the color picker? I dimly recall seeing something like this a long time ago but don't recall if it was intended or not. Quote
HomeSlice Posted March 1, 2011 Posted March 1, 2011 I haven't noticed that, and hopefully I never will Quote
Hash Fellow robcat2075 Posted March 1, 2011 Author Hash Fellow Posted March 1, 2011 After some backtracking through the previous versions of this PRJ (there's only 378 of them) I find that the problem surfaces after I added second chor action to Shaggy. If that chor action has the green "active" check mark next to it when i try to change the color on a group i get the odd result. If I have the original chor action active when i try to make the change I get normal behavior. The second chor action was set to "Add" So this probably isn't a "bug" as much as A:M trying to accommodate two competing influences on the same element. Quote
HomeSlice Posted March 1, 2011 Posted March 1, 2011 So both of your Actions are trying to manipulate the color of that same group of patches? Why not just do that in a Pose? Quote
Hash Fellow robcat2075 Posted March 2, 2011 Author Hash Fellow Posted March 2, 2011 So both of your Actions are trying to manipulate the color of that same group of patches? Why not just do that in a Pose? No, only the first chor action "needed" to change the color. However, when you "show more than drivers" to see "Groups" and then try to set a color there, it makes a difference whether chor action 1 or 2 is active even though you're not clicking on anything in either one. After you set that group color a channel representing what you have done also gets created in the chor action that was active. I didn't make a Pose to change the color since I didn't want to save a new version of the character to preserve the pose. Changing the color in the chor avoids altering the character file. Quote
HomeSlice Posted March 2, 2011 Posted March 2, 2011 OK, I understand now. I have had other issues with the "active chor" thing. My issues weren't bugs though. Sometimes I forget to choose the appropriate chor action before I make a change, so the channels are not created in the right action, which can really mess things up at times. ... kinda like forgetting to re-activate the Animate button. Quote
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