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Hash, Inc. - Animation:Master

Hooks and hiding/showing patches


Meowx

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Hey there, something I've always wondered about... does anyone know how AM decides which patches should be shown when hooks are involved? For example:

Animation_MasterScreenSnapz009.jpg

I'm adding some pants texture on these legs. You can see the patch with a hook is also making part of the skin decal show up. When I select the hook, it automatically brings that extra CP along with it. When I specifically click that CP and make it go away, the hook's patch ALSO goes away:

Animation_MasterScreenSnapz010.jpg

 

However, on the other leg? Exactly the opposite.

Animation_MasterScreenSnapz011.jpg

Here, you can see that the "skin" patch is hidden, but the "hook" patch shows up just fine.

 

I'm planning on just decaling over the skin on the one side and then removing the patch from the decal afterwards, but I've run into this a few times before and was wondering if anyone knows what dictates the hook's hide/show behavior.

 

Thanks!

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  • Hash Fellow

I don't understand the event entirely from your description, but perhaps the solution would be to not have a hook in the ambiguous area but to continue the spline on farther?

 

I can recall one instance where a hook created by a copy paste mirror maneuver behaved differently from its mirror twin. But i dont' recall it real well.

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