jason1025 Posted November 25, 2010 Posted November 25, 2010 Hi Folks I am not good with expressions attached is a model I made. The numbers need to spin like a counter adding up to 103. That means the right needs to spin the fastest, the middle needs to spin a slower and the first digit needs to spin the slowest. Eventually the number needs to land on 103 for my project. I made some expressions. currently to animate the dial you need to rotate bone 4 in an action. Thats the fist digits bone. Although this can kind of fake what I need however the rotation of the 2nd and 3rd digits rotate from clockwise to counter clock wise at some points. so you loose the illusion if you spin too slowly. In my fantasy I would like to create an expression that allows the 2nd or middle digit to increase by a value of 1 every time the 34r or farthest right digit has increased by a value of 10. The 1st digit should increase by a value of 1 every time the 2nd digit increases by a value of 10. Keep in mind at the end of the animation the final number needs to land on 103. If anyone has any ideas please let me know. Gear_dial_12.mdl Quote
itsjustme Posted November 25, 2010 Posted November 25, 2010 Try this, Jason. The number decals weren't included, so I just went with 36 degrees for each. I went with a combination of Expression and keyframes...although I'm sure it could have been done with just Expressions. Hope that helps. Gear_dial_12_update.zip Quote
jason1025 Posted November 28, 2010 Author Posted November 28, 2010 Try this, Jason. The number decals weren't included, so I just went with 36 degrees for each. I went with a combination of Expression and keyframes...although I'm sure it could have been done with just Expressions. Hope that helps. Thanks very helpful Quote
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