sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

My Hands are on Fire!!!


Recommended Posts

So, I'm kinda fiddling around with some stuff working on this concept of a project, and what I'm working with is fire, namely my hands on fire. The hand model I'm using is the one that came on the Extras CD, so it doesn't exactly fit my hand, but it helps some, but a real hand model that fits may be in order, but yeah:

 

post-9859-1266433737_thumb.png

shot1.mov

Link to comment
Share on other sites

  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

oddly enough, i used to be able to like 2 years ago with V13, but even now, if i try particles with V13, it leaves this residue of sorts. I've been playing with it all afternoon and I'm a little closer, but not much really. I'll keep you all updated though, as this could be a particularly important effect for my new project

Link to comment
Share on other sites

most interesting, this is my results so far, if I render it in shaded mode, the particles work fine, only thing is that shaded mode also renders the axis markers in the bottom left hand corner. If there is some way to get that to go away, then that would work.

Link to comment
Share on other sites

  • Hash Fellow
see, this is more of what i want it to look like, just without the axis markers!

 

test0.png

 

Render with slightly higher res and lightly wider angle and crop the "gnomon" (it's called) out in your editing app.

Link to comment
Share on other sites

Ok, after digging around the forum, I have found that this is a problem with all versions of AM that has not been addressed in the AM programming, so I'm gonna make a report about it and perhaps we can have the rendering engine fixed

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...