mikeydee Posted February 8, 2010 Share Posted February 8, 2010 Can someone please help? Ive been watching A:M tutorials for past few months, even read the manual online. I now have a new computer running win 7 and brand new A:M. Both 2 days old YAY! Ive used Maya and Bryce for years and dying to get into A:M now. For some reason my render Bounding Box shows solid (or last rendered pic underneath) when i drag a box. This also happens when selecting splines or points. I looked thru tools/options but couldnt find anything. I also tried running A:M in XP mode 32 bit and had same solid bounding box. Can anyone help? Thank you Michael Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 8, 2010 Hash Fellow Share Posted February 8, 2010 Welcome to A:M! I think it's "disable desktop composition" time try this http://www.hash.com/forums/index.php?s=&am...st&p=314433 Quote Link to comment Share on other sites More sharing options...
mikeydee Posted February 9, 2010 Author Share Posted February 9, 2010 Welcome to A:M! I think it's "disable desktop composition" time try this http://www.hash.com/forums/index.php?s=&am...st&p=314433 Thankyou VERY much. First I tried the Open GL to Direct X and that did it. (still dont understand any of this but learning more everyday) In Maya i only made still pics. So this is my first animation program where it's not too overwhelming to begin in. Feels more comfortable diving in now i have a transparent bounding box. You Rock! Michael Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2010 Hash Fellow Share Posted February 9, 2010 First I tried the Open GL to Direct X and that did it. On My PC OpenGL is faster for real-time, so you might want to try the other tricks and see if you can get OpenGL 100%. Remember you have to restart A:M after a Direct3DOpenGL change. Quote Link to comment Share on other sites More sharing options...
mikeydee Posted February 9, 2010 Author Share Posted February 9, 2010 First I tried the Open GL to Direct X and that did it. On My PC OpenGL is faster for real-time, so you might want to try the other tricks and see if you can get OpenGL 100%. Remember you have to restart A:M after a Direct3D<->OpenGL change. Ok thanks again i didnt know that. Quote Link to comment Share on other sites More sharing options...
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