sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Can someone please help?

Ive been watching A:M tutorials for past few months, even read the manual online.

I now have a new computer running win 7 and brand new A:M. Both 2 days old YAY!

Ive used Maya and Bryce for years and dying to get into A:M now.

For some reason my render Bounding Box shows solid (or last rendered pic underneath) when i drag a box.

This also happens when selecting splines or points.

I looked thru tools/options but couldnt find anything.

I also tried running A:M in XP mode 32 bit and had same solid bounding box.

Can anyone help?

Thank you

Michael

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted
Welcome to A:M!

 

I think it's "disable desktop composition" time

 

try this

 

http://www.hash.com/forums/index.php?s=&am...st&p=314433

Thankyou VERY much.

First I tried the Open GL to Direct X and that did it. (still dont understand any of this but learning more everyday)

In Maya i only made still pics. So this is my first animation program where it's not too overwhelming to begin in.

Feels more comfortable diving in now i have a transparent bounding box. You Rock!

Michael

  • Hash Fellow
Posted
First I tried the Open GL to Direct X and that did it.

 

yay.gif

 

 

On My PC OpenGL is faster for real-time, so you might want to try the other tricks and see if you can get OpenGL 100%.

 

Remember you have to restart A:M after a Direct3DOpenGL change.

Posted
First I tried the Open GL to Direct X and that did it.

 

yay.gif

 

 

On My PC OpenGL is faster for real-time, so you might want to try the other tricks and see if you can get OpenGL 100%.

 

Remember you have to restart A:M after a Direct3D<->OpenGL change.

 

Ok thanks again i didnt know that.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...