sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

snaping to grid


Master chief

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There is no snap to grid in the chor.

 

You can align model bones, sort of ...

 

Be in Choreography mode

 

say you want everything aligned at x= -50

 

move one object to x= -50

in its props window, on its y translate value, RMB>Use cache value. This resets Y to 0

do the same for Z translate

 

this leaves only X translate with a blue, keyframed value in the translate props

 

turn off all key filters except Key Skeletal Translations and Key Bone

 

Copy keyframe from the object you just did stuff to

 

Paste keyframe to an object you want to align with it. It will move to x= -50 but not get it's Y or Z value changed. Continue to paste on additional objects.

 

This aligns model bones. If your models aren't all placed about their models bones in the same way they will still not appear aligned. You'll have to eyeball it.

 

 

remember to turn back on the key filters you normally use after this.

 

 

If your models are all the sameyou can use S Gross' MultipleModelsOnPath plugin to drop a bunch of models on a straight path.

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