sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Modeling Question


Jumbotuna

Recommended Posts

I'm missing something very fundamental here:

 

I'm trying to model a logo from scratch using a rotoscoped image. I got the outline for the logo finished and looking good and then extruded it to get some depth. My rendering mode is set to shaded & wireframe. As you can see from the attached image (which is the perspective view), the sides of the logo look fine but I'm missing a front & back face. How do I add a front and back face to the model?

 

post-12846-1256533774_thumb.jpg

Link to comment
Share on other sites

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

You have extruded an outline. The face now has to be enclosed with CP's and splines to make face patches. Have you gone through the ToaA:M tutorials, yet? There are a number of very good tutorials on basic splinemanship on the forum. Spline continuity is an issue as well for closing in your logo.

 

Roberts suggestion is good if you are familiar with a vector art program. It will be a time saver because of the number of CP's you have in our outline will require alot of"sewing" up. Here are a couple of links to Basic modeling Tutorials and here, also, is a picture of a simple outline, that outline extruded, and two ways of closing the face, a flat face and a rounded face.

 

 

Wannabe Tutorials

 

http://www.hash.com/forums/index.php?showtopic=16560

 

http://www.hash.com/forums/index.php?showtopic=14070

Closing_the_Face0.jpg

Link to comment
Share on other sites

Thanks for responding Robcat & MJL.

 

I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead.

Link to comment
Share on other sites

  • Hash Fellow
Thanks for responding Robcat & MJL.

 

I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead.

 

Edit the AI file you have down to just an outline. No fills, no line effects. You want just the shape.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...