sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

ok trying textures for a bit to reduce rendering times and have run into a problem

 

here is a pic of the rendered image , you can see a belt of circut like textures surounded by a distortion of the rest . when in normal mode it looks like its fully covered by the circut texture

 

part2.bmp

 

 

here is a copy of the model i used

 

Model9.mdl

  • Replies 9
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Posted

Not a problem on my computer in V.13t. Did you try to save, close AM, open again and see?

 

Not quite clear if you are trying to cover the whole object with the pattern or just trying to put a belt around like in my pic? Also make sure your decal is working right by applying it to other stuff. I could not test it since you did not post it.

cyl.jpg

  • Hash Fellow
Posted

I just picked an image from my drive to stand in for the missing decal and I go this which looks sort of normal but it doesn't look like the repeat settings you had of x 20 and y 1

 

tileddecal.jpg

 

I'm not sure if you want the "belt" like Eric got or the "all-over" I got.

 

 

 

Try again after deleting the decal from the model in the PWS.

Posted

Here's the problem - You did not cover the whole model with the decal as you applied it. Scale the decal up in the front view to cover the whole model, select cylindrical as application method and apply. Then go into the decal image properties and set the repeats as you want. I got these results using 20 and 2.

cyl.jpg

Posted

Is this what you were trying to do?

 

model9_al.jpg

 

If so, what I did was select the control points for the center section of the object, then hid everything else. I was left with just the center cylinder section. The Application Method was set to cylindrical. I turned on Seamless (as this is a seamless tileable image), left Repeat X as 20 and changed Repeat Y to .5.

 

Here is the model file.

 

model9_al.mdl

 

Hope this helps...

Al

Posted

its ok i got it to work for what i needed , my questions was why if i only had it set for that small belt i had for the first pic did it show me the entire object covered in pre render view

Posted

I haven't done much texturing, but from what I was able to find out today, is that if you use cylindrical or spherical, it will cover the entire visible object. The regular planar seems to apply to only what the decal is covering.

 

Al

  • Hash Fellow
Posted

For me, the real time view makes it look like the decal is covering the whole object, but the final render looks like what I intended as far as the vertical limits of the decal placement.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...