bighop Posted October 4, 2009 Share Posted October 4, 2009 I started building my house in AM so I could see what a wood floor would be like throughout my little place. A friend of mine saw the attached picture and asked if the cold air return was real or a decal. I told him I really modeled it. He suggested that a decal would be better because when rendering, the light will have to be calculated for each fin (There are 68 fins, and a decal or map would be better. (This is based on a 3D program he uses) Does that apply to AM? Am I really going to tank my render times for adding too much detail? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 4, 2009 Hash Fellow Share Posted October 4, 2009 Yves would be the definitive expert on such things. POSSIBLY... a radiosity render might have some small hit with a hidden cavity like that? In a regular render, a decal might be faster but not much. Antialiasing real geometry seems to take longer than a decal. Try it both ways and tell us what happens! I suspect A:M is better optimized than that and I bet his app isn't seriously impaired either. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 4, 2009 Share Posted October 4, 2009 I am quite positive that modelled geometry will result in slightly higher renderingtimes... so with small patch-counts it will not be noticeable. BUt with high once it would... However it will although be affected by the decal-size, etc. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted October 4, 2009 Share Posted October 4, 2009 Dont' worry about it and be proud of the modeling you did for the vent. I deal in high detail, high patch count models and can tell you for sure that the time savings is minimal. Quote Link to comment Share on other sites More sharing options...
bighop Posted October 4, 2009 Author Share Posted October 4, 2009 Thanks. The detail is fun. Quote Link to comment Share on other sites More sharing options...
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