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Bumpmap


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I have run into some difficulty with bumpmaping.

 

When I apply it on a simple grey surface it works quite nicely with 150%

 

But when I add some procedural parameters on that surface it no longer shows up.

(Same is happening when I add a fake rim light to the whole model)

 

It`s not supposed to be that way is it?

 

What can I possibly be doing wrong?

 

I am on PC AM15f

bumpex1.jpg

bumpex2.jpg

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I have run into some difficulty with bumpmaping.

 

When I apply it on a simple grey surface it works quite nicely with 150%

 

But when I add some procedural parameters on that surface it no longer shows up.

(Same is happening when I add a fake rim light to the whole model)

 

It`s not supposed to be that way is it?

 

What can I possibly be doing wrong?

 

I am on PC AM15f

 

Are you using Multi-pass rendering?

 

I ran into this problem (15e) & using bump maps & fake rim light material, only when I rendered with the default (NO Multi-pass). When I rendered WITH Multipass - the bump maps showed up.

 

Where did da bump-bumps go?

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I am not able to reproduce your problem. Try increasing the percentage of the bump map to something like 500%-800% and see what happens.

 

EDIT: Ahhhh ... yes I think Nancy is right. Try rendering with multipass on.

It seems that applying any kind of gradient material to a model causes bump maps to not work in a non-multipass render. Ouch - non-multipass has the best motion blur and depth of field.

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Ouch - non-multipass has the best motion blur and depth of field.

 

And seems to render much, MUCH faster in those scenes with hair - especially with lots of hair.

 

'Tis a dilemma. If you want to use NON Multi-pass, then perhaps you can remove the fake rimlight? (add lighting instead)

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>Are you using Multi-pass rendering?

 

I ran into this problem (15e) & using bump maps & fake rim light material, only when I rendered with the default (NO Multi-pass). When I rendered WITH Multipass - the bump maps showed up.

 

 

 

But is this some "fundamental physics" thing or could this be altered in future versions of AM?

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