Oliver Dean Posted August 8, 2009 Share Posted August 8, 2009 Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 8, 2009 Share Posted August 8, 2009 Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer! You can use a ambiance-intensity-map to make that possible. It is a greyscale-image where the full ambiance-areas are represented by white and the none-ambianced parts are black. Or you can create a group and manipulate its surfaceproperties. The group should have the exact same size like the decal. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Oliver Dean Posted August 9, 2009 Author Share Posted August 9, 2009 You can use a ambiance-intensity-map to make that possible. It is a greyscale-image where the full ambiance-areas are represented by white and the none-ambianced parts are black. Or you can create a group and manipulate its surfaceproperties. The group should have the exact same size like the decal. *Fuchur* Would the Ambience-intensity-map then be a solid white area the size of the decal in order for the entire decal to retain brilliance in shadow? Or does it have to have some sort of variation to match the image of the decal? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 9, 2009 Share Posted August 9, 2009 All white should work. *Fuchur* Quote Link to comment Share on other sites More sharing options...
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