banditsgirl Posted May 18, 2009 Posted May 18, 2009 I have tried the "Eat My Dust" tutorial several times, and I can't seem to make it work. I use the constraint picker to select the bone for the left foot just as the manual says, but the dust sphere will not move to the edge of the foot. It stubbornly floats near the thigh. I was able to drag the dust sphere once but now I can't figure out how I got that to work. I watched the video tutorial and the dust sphere naturally snaps right onto the bone when the user clicks on it. But mine wont do that. Has anyone else experienced this issue? I'm using V15.0. Quote
Bendytoons Posted May 18, 2009 Posted May 18, 2009 I have tried the "Eat My Dust" tutorial several times, and I can't seem to make it work. I use the constraint picker to select the bone for the left foot just as the manual says, but the dust sphere will not move to the edge of the foot. It stubbornly floats near the thigh. I was able to drag the dust sphere once but now I can't figure out how I got that to work. I watched the video tutorial and the dust sphere naturally snaps right onto the bone when the user clicks on it. But mine wont do that. Has anyone else experienced this issue? I'm using V15.0. before you click on the bone in the foot you need to turn off compensate mode. It is the little button with grey and red boxes next to the magnet button. Quote
Hash Fellow robcat2075 Posted May 18, 2009 Hash Fellow Posted May 18, 2009 Yes, turn off compensate. In versions before V15 that button was off by default, but there weren't many circumstances in which you'd want to make a constraint without it, so in V15 it was changed to ON by default. You found the one situation in which you don't want it on. Quote
banditsgirl Posted May 20, 2009 Author Posted May 20, 2009 Thanks guys! That worked very nicely. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.