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Hash, Inc. - Animation:Master

Rigid Bodies


Code D

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When I try to simulate rigid bodies animation master will freeze. I have Version 13.0 but it still shouldn't do that right? <_>

 

Do you use the Newton-Plugin or the built-in-one?

Newton-Plugin will create much better results and is much more developed.

 

Other than that: Check the collision-radius... if you objects do intercept with eachother (or are inbetween the collision radius) A:M will have a hard time!

 

*Fuchur*

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I don't know if v13 had Newton built in or if there is a version available for it but HOLY COW! If you have a desire to do that sort of thing with AM, upgrading and using the Newton physics plugin is the way to go. If I were a new user to AM I would upgrade just for that one feature. I spend HOURS running complex simulations over and over and AM NEVER crashes or chokes. Newton is ten times better than rigid bodies. I believe it is much faster simulating as well.

 

-vern

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