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Hash, Inc. - Animation:Master

Deleting a Control Point


Chopper Al

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Quick question...

 

Is it possible to delete a control point from a spline so that the curve of the spline is maintained? Something like when you shift click to add a CP to a spline and the CPs before and after the new CP automatically adjust their bias to maintain the curve.

 

For instance, I have the following spline...

 

post-12652-1238599246_thumb.jpg

 

But when I delete a CP, it distorts the spline, which is what I don't want to happen.

 

post-12652-1238599251_thumb.jpg

 

Thanks...

Al

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  • Hash Fellow

CPs are what gives a spline its shape. You pretty much need them.

 

 

In the example you show it would be possible to adjust the bias of the two neighboring CPs to approximate the previous shape. Easy to do, but not automatic.

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as a fellow newb i have encountered this problem my self and it comes down to one solution. add more cps. if you have a tube that needs a part pulled out using a single cp add a point to each other part of the tube to make a complete ring so to say . it may take a little longer to get it looking the way you want but all the surfaces will render, which is what I'm guessing your problems is.

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