sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Can poses be pasted to different chars?


GizmoMkI

Recommended Posts

I have some old models that were built by John Markus years ago (unfortunately it seems his website has disappeared). They have some rudimentary mouth poses, but are not built with the Preston Blair phoneme set.

 

I customized several new characters using one of his models as a starting point, so they all have the same mesh, skeletal rigging, and pose sets.

 

Since attempting phonemes and dopesheets recently, I'm now wondering... if I build a set of Blair phonemes for one model, can I copy/paste those poses into the other models, and will they then work? Or is it going to be less simple than that?

 

post-432-1235641241_thumb.jpg

 

Here's a sample of what I originally did with them, back in 2004. Quality is poor as I limited the data rate trying to get a manageable size... it started as 45 meg. You'll also recognize Nick Porcino's Enterprise and bridge models in there, as well as Carmine Rizzolo's Star Spheres.

kirkvsborg.mov

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

From what you described of the models, then yes, you can copy and paste poses. Have you tried? Or do you not know how to?

 

I had copy/pasted some simple poses I'd created for these models, such as eyebrow movement, but I hadn't tried to do it for something as sophisticated as a phoneme set, so I wasn't sure it could be done. Thanks for the help.

Link to comment
Share on other sites

So long as they have the same bone names/set up and the same spline/cp numbers, yes they will trasfer over without issue.

 

Ok, I might be able to try it out then. I had pushed some control points around when giving some of the characters different features and changing the costumes, and although in at least one case I made a new wig, none of the control points or assignments around the mouth were changed. Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...