pixelplucker Posted February 19, 2009 Posted February 19, 2009 I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path? Quote
Hash Fellow robcat2075 Posted February 19, 2009 Hash Fellow Posted February 19, 2009 I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path? by default the characters path constraint will try to run as long as your chor runs. adding the camera motion lengthens your chor. In the properties for the character's path constraint you can set "ease". 0% at the time you want him to start on the path. 100% at the time you want him to reach the end. You can key him at any % at any time to make him slow down or reverse even. Quote
pixelplucker Posted February 19, 2009 Author Posted February 19, 2009 Ahh thanks! I'm back in business Quote
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