sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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You need to embed the project. Project->Embed All, save, then upload again

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For some reason, benders backbone rotates his legs too. I don't know if you changed it, but I don't think it should be rigged that way. An easy way (but not ideal) to stop him rotating would be to delete the bone in the chor. Or copy the keyframe at frame 0 to where you do want him to start rotating. I've done this in the attached project

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Messed_Up_Factory.zip

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For some reason, benders backbone rotates his legs too. I don't know if you changed it, but I don't think it should be rigged that way. An easy way (but not ideal) to stop him rotating would be to delete the bone in the chor. Or copy the keyframe at frame 0 to where you do want him to start rotating. I've done this in the attached project

 

Thank you for helping me out! :D

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