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Question about spline display


Bandla

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I've just started getting back into Animation:Master after a long absence and I've got a question about the way the various render modes display splines. In the wireframe view a 3 point spline looks nice and smoothly curved, but when I change to shaded & wireframe mode it looks like its made up of four straight line segments (2 between each control point.) When I recreate the "F" and "G" patch examples in Jeff Cantin's Basic Splinemanship tutorial the patch form looks like a six sided polygon rather than a curved spline. When I render it looks fine but the shaded mode display is very jagged.

 

Is this normal display behavior or do I need to change something to get a display more like what I see in Jeff's images?

 

Charles Bandla

Dell Inspiron Laptop

Windows XP with SP 3

NVidia GeForce 8400M GS video

2 GB Ram

A:M v 15 Web Subscription

 

EDIT: Nevermind... I just found the draw toolbar and the increase subdivision buttons.

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