I've just started getting back into Animation:Master after a long absence and I've got a question about the way the various render modes display splines. In the wireframe view a 3 point spline looks nice and smoothly curved, but when I change to shaded & wireframe mode it looks like its made up of four straight line segments (2 between each control point.) When I recreate the "F" and "G" patch examples in Jeff Cantin's Basic Splinemanship tutorial the patch form looks like a six sided polygon rather than a curved spline. When I render it looks fine but the shaded mode display is very jagged.
Is this normal display behavior or do I need to change something to get a display more like what I see in Jeff's images?
Dell Inspiron Laptop
Windows XP with SP 3
NVidia GeForce 8400M GS video
2 GB Ram
A:M v 15 Web Subscription
EDIT: Nevermind... I just found the draw toolbar and the increase subdivision buttons.