sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

JAWS Just a Wooden Sword


kwhitaker

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Way to go Kat! Keep 'em coming.

A (relatively) easy way to get 80% of your animation done pretty quickly is to:

  • on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation.
  • pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso.
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame)
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame).
  • Etc...

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Way to go Kat! Keep 'em coming.

A (relatively) easy way to get 80% of your animation done pretty quickly is to:

  • on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation.
  • pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso.
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame)
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame).
  • Etc...

Anything that makes it faster and easier I'm all for. I copied your information, keeping it right in front of me, and I'll being trying it tomorrow. thanks HomeSlice for passing it on to me. :)

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