kwhitaker Posted January 4, 2009 Share Posted January 4, 2009 Hello fellow Hasher's this is the last part of, William meets Onton and dragon Dracolleen. thanks for watching the on going creation of of J.A.W.S. comments welcome Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted January 4, 2009 Share Posted January 4, 2009 You've been busy. Looks pretty good. Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted January 4, 2009 Author Share Posted January 4, 2009 You've been busy. Looks pretty good. yeah, lots of rework thanks Mark Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted January 4, 2009 Share Posted January 4, 2009 Way to go Kat! Keep 'em coming. A (relatively) easy way to get 80% of your animation done pretty quickly is to: on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation. pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso. go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well. advance 6 frames in the timeline. copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame) go to the time when the character transitions to its next significant pose and copy the previous keyframes to here. advance 6 frames in the timeline. copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame). Etc... Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted January 5, 2009 Author Share Posted January 5, 2009 Way to go Kat! Keep 'em coming. A (relatively) easy way to get 80% of your animation done pretty quickly is to: on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation. pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso. go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well. advance 6 frames in the timeline. copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame) go to the time when the character transitions to its next significant pose and copy the previous keyframes to here. advance 6 frames in the timeline. copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame). Etc... Anything that makes it faster and easier I'm all for. I copied your information, keeping it right in front of me, and I'll being trying it tomorrow. thanks HomeSlice for passing it on to me. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.