sprockets Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones.
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Hash, Inc. - Animation:Master

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Posted

Hello fellow Hasher's

this is the last part of, William meets Onton and dragon Dracolleen. thanks for watching the on going creation of of J.A.W.S. comments welcome

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Posted

Way to go Kat! Keep 'em coming.

A (relatively) easy way to get 80% of your animation done pretty quickly is to:

  • on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation.
  • pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso.
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame)
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame).
  • Etc...

Posted
Way to go Kat! Keep 'em coming.

A (relatively) easy way to get 80% of your animation done pretty quickly is to:

  • on frame 0, set keyframes for all the bones you think you _might_ want to move at some point in your animation.
  • pose the character in its first significant pose (I'm defining a significant pose as a pose which involves moving at least three separate bone hierarchies, such as both arms and the torso.
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here as well.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame)
  • go to the time when the character transitions to its next significant pose and copy the previous keyframes to here.
  • advance 6 frames in the timeline.
  • copy the previous keyframes to here(again) and then pose the character in the next pose. (all on the same frame).
  • Etc...

Anything that makes it faster and easier I'm all for. I copied your information, keeping it right in front of me, and I'll being trying it tomorrow. thanks HomeSlice for passing it on to me. :)

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