Soltek Posted November 15, 2008 Share Posted November 15, 2008 Hi guys, im currently making a model but i dont quite know whats happening. To explain it whats happening is in the modelling stage i can see all my splines and cp's but when i switch to shaded mode i have patches missing. Now when i render the mode all the missing patches show up as if they are there. its frustrating while trying to model and patches are missing but really they are actually present. any ideas? Thanks for your time.. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 15, 2008 Hash Fellow Share Posted November 15, 2008 try this... Tools>Options>Rendering tab> Quality Shaded Show back facing polys ON Every patch has a direction ("normal") and if it's facing away from the camera it won't show up in shaded mode if "Show back facing polys" is OFF. You can also flip a patch(es) by selecting it, right clicking and choosing "Flip normals" normal direction is important for particle effects, porcelain material and five-pointers, which must match the patches around them. Quote Link to comment Share on other sites More sharing options...
Soltek Posted November 15, 2008 Author Share Posted November 15, 2008 try this... Tools>Options>Rendering tab> Quality Shaded Show back facing polys ON Every patch has a direction ("normal") and if it's facing away from the camera it won't show up in shaded mode if "Show back facing polys" is OFF. You can also flip a patch(es) by selecting it, right clicking and choosing "Flip normals" normal direction is important for particle effects, porcelain material and five-pointers, which must match the patches around them. Excellent reply robcat, thanks very much for the info, i had managed to figure it out before hand but youve given me great advice for the normals, i can see it all quite clearly now. Hopefully i can get this model up soon and get it crit Thanks again for your help and time. Quote Link to comment Share on other sites More sharing options...
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