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Hash, Inc. - Animation:Master

Camera control


TheSpleen

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I am making a film and at the point where I am I need to switch to camera two from camera one in a single frame.

The simplest answer is... don't. ;)

 

The most popular methods of camera movement are:

 

1. Set up multiple cameras and render the sequences out separately.

Then assemble the sequences together.

 

The principle here is that not everything needs to be shot through the same camera.

 

2. Move the same camera to each new position you need it to be in. In short, animate it.

This works for tracking and panning and moving shots.

 

3. Use a combination of the first two methods.

Combine shots created by multiple/animated cameras.

 

The driving factor appears to be organization.

Ask yourself how you would best like to organize your Project.

If its a small group of sequences with limited changes you can do it all in one camera.

If its a large group of sequences edit them together outside the camera.

 

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Additional Info you didn't request but you're getting anyway. ;)

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Lets assume you have a 300 frame sequence with three camera changes.

Behind the scenes this is what will happen regardless of the method you use.

- Camera renders sequence 1

- Camera renders sequence 2

- Camera renders sequence 3

All sequence are combined

 

Assuming each sequence is allotted 1 second you could set up A:M to render them all out in the correct sequence. In this case lets use three cameras.

- Camera A renders out sequence 1: Frames 00:00:01 through 00:01:00.

- Camera B renders out sequence 2: Frames 00:01:01 through 00:02:00.

- Camera C renders out sequence 2: Frames 00:02:01 through 00:03:00.

Use A:M or other program to assemble the sequences together.

 

You can set up a single camera (Camera A) to render all three sequences as well.

You'll need to know a little about the Timeline and Interpolation to make it work as you will be animating the camera's location. It's not difficult to do (See JohnL3D's post below).

 

The most important thing here I think is to get your sequences rendered.

Once rendered you can do all kinds of things with them.

 

Using A:M's Non Linear Editor capabilities you can work in transitions, cut to different sequences, reverse sequences, add special effects... you can edit those sequences as you feel the need.

 

Say on Robert. There is much to be learned about filmmaking!

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I used one camera and moved it after setting it at the beginning and end of each period the same

 

 

 

CAMOVE.mov

 

 

 

CAM_OVE.prj

Ok that looks like what I need.

Basically I am animating a song and cannot chop it up cause it is timed to the music.

So I need to get it in one render.

I tried the keyframing but it still panned over.

May I ask how you did it?

I know you left the Proj file for me and thank you, But how?

Thanks.

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Robert,

If you crack open the Timeline (View / Timeline) and select the Camera you should see John's keyframes.

 

In order to keep the Camera from moving you will most likely have to change the Intrerpolation to [Hold].

what are you right clicking on to get to that "Hold" option?

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I always assume too much but it give Rodney something to do .....(just Kidding)

 

You ain't a kiddin'. ;)

 

I tried to (somewhat) reverse engineer your setup to demonstrate in a video. I didn't care for the results so... didn't post it.

 

I've attached the MOV file for grins and giggles.

Hopefully its not entirely worthless.

 

I added an Aim At constraint to aim the camera at Shaggy but I didn't toggle off compensate. So the camera only so so follows Shaggy.

 

Ah well. Back to the drawin' board.

CameraKeyframeHold.mov

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