danf Posted October 16, 2008 Share Posted October 16, 2008 I'm working on a shot where a driver is seen from the front of their car. I've added subtle shakes, which have added a lot, but I definitely need objects to zoom by. I'm not a stickler for their non-uniformity (we can pass systematically placed palm trees for all I care), but I've encountered a problem: The first passing tree was nice. The second one I set up to complete the same distance in the given time, and then dragged its keyframes forward in the project workspace. Now it DOES pass by later, but during the time before its first keyframe, it appears stationary at (0,0,0). This is obviously unacceptable. What am I missing here? Quote Link to comment Share on other sites More sharing options...
MasterFunk Posted October 16, 2008 Share Posted October 16, 2008 you have to position it at 00:00:00 and give it a keyframe right before it starts to move. Then one at the end of the movement. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 16, 2008 Hash Fellow Share Posted October 16, 2008 Now it DOES pass by later, but during the time before its first keyframe, it appears stationary at (0,0,0). Sounds like you moved the red bar of the action so that it no longer starts at 00:00. Select it and stretch the beginning back to the start. An action is only active in the time that its red bar covers. Quote Link to comment Share on other sites More sharing options...
danf Posted October 17, 2008 Author Share Posted October 17, 2008 And... THANKS! Quote Link to comment Share on other sites More sharing options...
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