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Hash, Inc. - Animation:Master

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Posted

Hi all

 

I have some mocap data in bvh format. I have already imported a sample bvh file into Animation master (version 2005), but when I try to export it I get 1 frame as an output with "Shortcut to ground" as a root of the hierarchy. All I am trying to do is to examine the format that Animation Master exports bvh files. Any ideas what is wrong?

Export from animation master

 

HIERARCHY

ROOT Shortcut_to_Ground

{

OFFSET 0 0 0

CHANNELS 0

End Site

{

OFFSET 0 0 984.252

}

}

MOTION

Frames: 1

Frame Time: 0.0333333

Imported BVh looks like this

 

HIERARCHY

ROOT Shortcut_to_reporter

{

OFFSET 0 0 0

CHANNELS 0

End Site

{

OFFSET 0 0 1.83728

}

JOINT LocalRotateZ

{

OFFSET 0.091811 -23.1691 -0.13122

CHANNELS 3 Yrotation Xrotation Zrotation

End Site

{

OFFSET 0 0 1.9685

}

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Posted
Any help?????? It should be fairly easy for someone familiar with Animation master

 

Not really... most of us doesnt use the bvh-file for anything... give it a day... maybe someone can help you here.

 

*Fuchur*

Posted

I find it strange that animation master can import bvh so easily but can not export it correctly. I can achieve the same thing with other packages like MotionBuilder very easily, it is just I need the joint hierarchy the the Animation master creates for my applications.

 

Thanks

Posted

Have you tried exporting to BVH from an action? From your BVH file it seems like you exported from the chor (not sure how you did this, I don't see this option in the chor in V15), It might work correctly from an action. I recently did some tests exporting to BVH from A:M and that didn't work like it should but I think that was because I wasn't exporting a normal skeleton.

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