Master chief Posted September 25, 2008 Share Posted September 25, 2008 ok this is more of a asking if any one has thing, im looking for a good way to render plasma (not the blood kind) and would like some suggestions Quote Link to comment Share on other sites More sharing options...
Julian Posted September 26, 2008 Share Posted September 26, 2008 You could try something like a material with Perlin turbulence, but it would help if you told us what kind of object you're creating: a projectile, a containment field, a Star Trek-style warp core? Quote Link to comment Share on other sites More sharing options...
Master chief Posted September 26, 2008 Author Share Posted September 26, 2008 if you ever played mech assault2 there is one mech with plasma ppcs thats sorta the look im going for Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 26, 2008 Share Posted September 26, 2008 simple idea might by a no patch model ..grouped then render as line plas.mov plas.zip Quote Link to comment Share on other sites More sharing options...
Julian Posted September 26, 2008 Share Posted September 26, 2008 if you ever played mech assault2 there is one mech with plasma ppcs thats sorta the look im going for You could fire out a small 8-patch sphere set to 100% transparency, which would be a sprite emitter. The emitter would produce two kinds of sprites: a small dot, which would be the trail of sparks behind the projectile, and the electrical arcs that look like lightning (making the sprite an animated image sequence would be a plus), which would have a very short life expectancy so it wouldn't leave a trail. The sprite system should not be influenced by gravity. Constrain a light with a lens flare to the projectile to produce the blue glow. Quote Link to comment Share on other sites More sharing options...
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