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Hash, Inc. - Animation:Master

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Posted

You could try something like a material with Perlin turbulence, but it would help if you told us what kind of object you're creating: a projectile, a containment field, a Star Trek-style warp core?

Posted
if you ever played mech assault2 there is one mech with plasma ppcs thats sorta the look im going for

You could fire out a small 8-patch sphere set to 100% transparency, which would be a sprite emitter. The emitter would produce two kinds of sprites: a small dot, which would be the trail of sparks behind the projectile, and the electrical arcs that look like lightning (making the sprite an animated image sequence would be a plus), which would have a very short life expectancy so it wouldn't leave a trail. The sprite system should not be influenced by gravity. Constrain a light with a lens flare to the projectile to produce the blue glow.

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