Waldo3D Posted September 11, 2008 Posted September 11, 2008 Hi there, I've bought AM a few days back, so I'm a newbie here... I can model basic stuff so far, extruding splines, connecting and so on. No problem. The video-tutorials are very helpfull so far. I work also with polygon modelers like Silo, Wings and Strata, so there is a big differents in working with splines. What I really need (and don't find) is a basic tutorial how to: - add points on a spline (If I have points, i can connect them, but I need new ones) - how to connect curved edges to a flat surface (like a tube on a cube) - how to make sharp edges - how to smooth out hard connection/extrusions - how to add tickness - and so on....... Working with splines is a bit confusing in my polygon mind Any help or directions to a (video)tutorial would be nice! Waldo Quote
Hash Fellow robcat2075 Posted September 11, 2008 Hash Fellow Posted September 11, 2008 - add points on a spline (If I have points, i can connect them, but I need new ones) the y key will add a point on a spline next to a selected point. - how to make sharp edges the p key will "peak" a spline for sharp corners - how to add tickness patches and splines are infinitely thin. for thickness you need to model an inner and outer surface. Quote
Waldo3D Posted September 11, 2008 Author Posted September 11, 2008 Wow! That was a fast reply. THANKS! How do you divide an existing square (I din't want to use the word polygon here )? Like as you would add an modeled arm to a body, but the 4 splinepoints are to far from eachother and I need a smaller square. Sorry for the bad technical terms. I'm learning here. Waldo Quote
Hash Fellow robcat2075 Posted September 11, 2008 Hash Fellow Posted September 11, 2008 Have you done the giraffe tutorial in TAoA:M? part of that is attaching and splicing two parts together. How do you divide an existing square (I din't want to use the word polygon here )? you could use the y key to add a CP on each side and then draw new splines to connect them across the square Quote
Waldo3D Posted September 11, 2008 Author Posted September 11, 2008 Will do that giraf-tutorial this evening! I just found more info in the manual (Working with splines P206, 261) Strange it's located almost at the end of the manual, because it's the first thing you need before texturing, rendering and finally animation. Thanks again for the input! AM seems very powerfull! Waldo3D Quote
Hash Fellow robcat2075 Posted September 11, 2008 Hash Fellow Posted September 11, 2008 If you've been doing polygon modeling before, i'd recommend doing all the modeling tuts in TAoA:M (#8-11) to get that out of your system. Quote
Caroline Posted September 11, 2008 Posted September 11, 2008 Couple of other places might help too: Basic Splinemanship and The Wannabe Way Comic Tutorials Quote
Waldo3D Posted September 11, 2008 Author Posted September 11, 2008 Wow! These links will help me a lot with understanding splines-modeling! This is a very helpfull forum! Thx! Waldo Quote
Waldo3D Posted September 11, 2008 Author Posted September 11, 2008 How do you divide an existing square (I din't want to use the word polygon here )? Hm... Giraffe tutorial is offline. Any idea where to get my hand on it? Waldo Quote
Hash Fellow robcat2075 Posted September 11, 2008 Hash Fellow Posted September 11, 2008 How do you divide an existing square (I din't want to use the word polygon here )? Hm... Giraffe tutorial is offline. Any idea where to get my hand on it? Waldo the print version is in "The Art of A:M" book which you got with your CD or in a downloadable pdf file if you bought a "subscription" i believe. Quote
Caroline Posted September 11, 2008 Posted September 11, 2008 I assume you went here: http://www.hash.com/2007web/reference.htm The pdf appears to be online now. Quote
Waldo3D Posted September 12, 2008 Author Posted September 12, 2008 I assume you went here: http://www.hash.com/2007web/reference.htm The pdf appears to be online now. Nope, I was looking for the video-tutorial. Still offline. But I'm reading the PDf right now ;-) It stays a real challenge to come from polygonmodelers to this spline-modeler. (Also because I'm still modeling in other apps ) But I'm getting there. I just needs exercise, exercise... and exercise! Waldo Quote
Hash Fellow robcat2075 Posted September 12, 2008 Hash Fellow Posted September 12, 2008 Nope, I was looking for the video-tutorial. Still offline. But I'm reading the PDf right now ;-) I suspect a video version of giraffe hasn't been made yet. But dont' start with #11. Start at #8. The earlier ones cover important concepts that you'll need for #11 Quote
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