sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Forward Kinematics


Recommended Posts

In some of the 'given' rigs I notice there is often a 'switch' or pose to change between forward and Inverse Kinematic linkage on a model ?

 

i'm using my own setup ( too basic to call it a rig ) just simple bones with points assigned.

The default seems to be that it becomes an IK system ?

 

Is there a way to have the joints of the torso on forward while retaining the IK on the legs and arms. Or to be able to switch between one and the other?

 

regards

simon

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
In some of the 'given' rigs I notice there is often a 'switch' or pose to change between forward and Inverse Kinematic linkage on a model ?

 

 

i'm using my own setup ( too basic to call it a rig ) just simple bones with points assigned.

This is really the worst way to animate. Simple bones are not easily controlled enough for real posing.

 

TSM2 for A:M is free now and as easy to install as simple bones. If you're on a PC there's a download in the rigging forum.

 

Don't spend any more time fighting a non-rig.

 

 

The default seems to be that it becomes an IK system ?

 

A:M bones can work either way. Is is possible to lead a chain of bones around by the tip of the last one.

 

you can also make them move in FK by choosing the base of your chain, hit R and using the rotate manipulator rings to turn it.

 

Is there a way to have the joints of the torso on forward while retaining the IK on the legs and arms. Or to be able to switch between one and the other?

 

In TSM2 if you wanted an FK spine you could choose "Dont' rig" for the spine at the last step of the TSM2 process.

Link to comment
Share on other sites

TSM2 for A:M is free now and as easy to install as simple bones. If you're on a PC there's a download in the rigging forum.

 

Don't spend any more time fighting a non-rig.

 

Thank you very much for your response. I bought TSM when it first came out but it had slipped my memory because it was on another machine ( don't ask ! )

I will try the download.

 

Thank you.

Simon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...