sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

mech in process


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what would a good body set be for a eureka 7 /gundum model???? im me pls :wacko:

 

You could always build your model off of Mech rotoscopes (I'm sure thy're out there) and simply incorperate the 2001, rig.

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what would a good body set be for a eureka 7 /gundum model???? im me pls :wacko:

 

You could always build your model off of Mech rotoscopes (I'm sure thy're out there) and simply incorperate the 2001, rig.

 

where would i go to find the tool i need to do this? :closedeyes::huh::ph34r:

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To make a rotoscope, just right click in the model window and select new-rotoscope and pick the file u want to use. For the skeleton just go to the library and open the 2001 skeleton. Then drag the 2001 model and relationships folder into your model.

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